Update 2.5 - Invasion Changes


Invading & Portals

Portaling and PvP could sometimes be a mixed bag. When you invade, there are times where your effort would have been better spent burning down enemies on your own side. It also doesn’t feel great to get invaded by someone very powerful who wipes your entire team.

We wanted to make improvements that make successful invasions more likely to help your team win, and make it feel less frustrating to get steamrolled in PvP.

We made the following changes:

  • You get a 30 second Portal Buff when invading, increase your Damage and HP by 33%

  • If you defeat another player while invading, you return to your side immediately

  • If you defeat someone, you retain the Portal Buff for the remaining time when returning to your side

  • If you’re defeated while invading, you lose the Portal Buff

This will make quick, effective defeats while invading beneficial when you return, letting you leverage the remaining buff to mow down monsters, and secure the win for your team!


Balance Changes

Swords

  • Increased Armor on all swords per level by 6%

Staves

  • Staff Damage increased by 2.5%

  • Increased the  damage boost of Vulnerable from 4% to 5%

  • Replaced the Cooldown reduction perk at level 24 with Mana Burn for all staves except Staff of Storms, which already had this perk at level 32

  • Replaced the two increased status effect Uncommon perks on all staves with Scroll of Return and Magic Shield, except for Staff of Storms which already had these perks

Bows

  • Void Bow

    • Changed the base damage from 0.6 to 0.8

    • Changed the close range damage from 0.6 to 0.5

    • Changed the close range from 3.5 to 4

  • Blazing Bow

    • Changed the ability cooldown from 12s to 10s

  • Righteous Bow

    • Changed the ability cooldown from 12s to 10s

  • Icy Bow

    • Increased the basic attack damage of the wolf by 20%

    • Increased the healing rate of the wolf from 5% to 6% per second

  • Jolt Bow

    • Decreased the ability cooldown from 10s to 8s

    • Increased the buff scaling multiplier from 0.85 to 0.9